{"id":482,"date":"2006-10-25T15:44:00","date_gmt":"2006-10-25T15:44:00","guid":{"rendered":"http:\/\/minchinela.com\/blog\/?p=482"},"modified":"2006-10-25T15:44:00","modified_gmt":"2006-10-25T15:44:00","slug":"comienza-la-caligrafia-mecanica","status":"publish","type":"post","link":"http:\/\/minchinela.com\/blog\/2006\/10\/25\/comienza-la-caligrafia-mecanica\/","title":{"rendered":"Comienza la Caligraf\u00eda Mec\u00e1nica"},"content":{"rendered":"<div style=\"text-align: center;\"><a onblur=\"try {parent.deselectBloggerImageGracefully();} catch(e) {}\" href=\"http:\/\/photos1.blogger.com\/blogger\/808\/1745\/1600\/hektor11.jpg\"><img decoding=\"async\" style=\"margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 255px;\" src=\"http:\/\/photos1.blogger.com\/blogger\/808\/1745\/400\/hektor11.jpg\" alt=\"\" border=\"0\" \/><\/a><span style=\"font-size:78%;\">El trazo como unidad de dibujo<\/span><\/div>\n<p>Fascinantes las trayectorias que el programador <strong>J\u00fcrg Lehni<\/strong> traza con sus programas Hektor y Calligrapher.<\/p>\n<p>En ellos, se pretende reconstruir las<span style=\"font-weight: bold;\"> trayectorias caligr\u00e1ficas<\/span> de la mano humana, o sea, de buscar <span style=\"font-weight: bold;\">como unidad de dibujo el trazo, y no el pixel<\/span>.<\/p>\n<p>Para los que diferenciamos <span style=\"font-style: italic;\">caligraf\u00eda<\/span> de <span style=\"font-style: italic;\">tipograf\u00eda<\/span>, esta propuesta es muy, muy interesante.<\/p>\n<p>Y las trazos invisibles son muy, muy vistosos.<\/p>\n<div style=\"text-align: center;\"><a onblur=\"try {parent.deselectBloggerImageGracefully();} catch(e) {}\" href=\"http:\/\/photos1.blogger.com\/blogger\/808\/1745\/1600\/hektor10.jpg\"><img decoding=\"async\" style=\"margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;\" src=\"http:\/\/photos1.blogger.com\/blogger\/808\/1745\/400\/hektor10.jpg\" alt=\"\" border=\"0\" \/><\/a><span style=\"font-size:78%;\">Los movimientos necesarios para simular la escritura de los cuadernos rubio<\/span><\/div>\n<p><\/p>\n<div style=\"text-align: right;\">Visto en <a href=\"http:\/\/www.pingmag.jp\/2006\/04\/21\/vectors-hektor-and-wobble-preventing-algorithms\/\">PingMag<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>El trazo como unidad de dibujo Fascinantes las trayectorias que el programador J\u00fcrg Lehni traza con sus programas Hektor y Calligrapher. En ellos, se pretende reconstruir las trayectorias caligr\u00e1ficas de la mano humana, o sea, de buscar como unidad de dibujo el trazo, y no el pixel. Para los que diferenciamos caligraf\u00eda de tipograf\u00eda, esta [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-482","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/posts\/482","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/comments?post=482"}],"version-history":[{"count":0,"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/posts\/482\/revisions"}],"wp:attachment":[{"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/media?parent=482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/categories?post=482"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/minchinela.com\/blog\/wp-json\/wp\/v2\/tags?post=482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}